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MapleStory Technical Problems/Hackshield/MapleStory Errors/Disconnect/Crashes Fix/MapleStory Restarts

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Anti-Virus Problems
1) Bypass AVG Without Saying There's Virus In The Hack
2) Solution to Fix AVG Antivirus detected MapleStory.exe as Virus (Uses Themida Protection)
 
 MapleStory Dlls
1) Maplestory .dll fix
2) Click here if your missing: MSVCR100.dll
3) Cannot find ijl15.dll. Please, re-install the application
4) "DLL Not Found" error | Error Code - 214722100 (DLL for class not found)
5) Problem: “Canvas.dll is corrupt” when patching Maplestory
6) “DINPUT8.DLL is missing” error when launching MapleStory
7) “Gr2D_Dx81.dll” error when launching MapleStory

Hackshield Related Questions 
Hackshield Fix    
1) Fix On HackShield Update Error
2) HackShield: Initialization error (0x00000204)
3) HS Unknown Exception (MapleStory.exe - Application Error (0x0000005)
4) HackShield: Update error (0x30000030) You have fail to access to update server
5) Hackshield Initialization Error 0x00000207
6) Hackshield has false positive detection of hacks

MapleStory Error 
1) [Guide] MapleStory Error guide
2) [TUT] Fix error code 0
3) “igfxsrvc.exe is missing“error when launching MapleStory
4) CRC (Cyclic Redundancy Check) error when installing MapleStory
5) Error code -2147467295 / -2147467258 / -2147467259 [unspecified error]
6) MapleSEA.com Network error(tcp_error)
7) (error code:6) The handle is invalid.
9) Microsoft Visual C++ Runtime Error. MapleStory Abnormal program termination!
10) Connection failed due to system error. Please try again later

Disconnection

 Crashes 

MapleStory Monsters

Changing MapleStory Font

Quests

MapleStory Video

MapleStory Leeching

Playing MapleStory using controllers

Want to play MapleStory with controllers?

Training Grounds/Spots

How to act pro

MapleStory Languages

[Legend] [Resistance] Demon Slayer

The following spoilers are the same skill tables as above but translated into English. Many, many thanks to JoeTang for submitting these translations and notes regarding the skills.


Demon Slayer (I)

Demon Slash
Description: Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.
Info: type = 52, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Animations: effect, hit.0, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.70.hit.0, CharLevel.70.effect, CharLevel.120.hit.0, CharLevel.120.effect
Maximum Level: 10

11st, 2nd: Max Monsters Hit: 6, Damage: 91%, 3rd: Max Monsters Hit: 6, Damage: 81%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 81, Number of Hits: 3
21st, 2nd: Max Monsters Hit: 6, Damage: 92%, 3rd: Max Monsters Hit: 6, Damage: 82%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 82, Number of Hits: 3
31st, 2nd: Max Monsters Hit: 6, Damage: 93%, 3rd: Max Monsters Hit: 6, Damage: 83%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 83, Number of Hits: 3
41st, 2nd: Max Monsters Hit: 6, Damage: 94%, 3rd: Max Monsters Hit: 6, Damage: 84%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 84, Number of Hits: 3
51st, 2nd: Max Monsters Hit: 6, Damage: 95%, 3rd: Max Monsters Hit: 6, Damage: 85%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 85, Number of Hits: 3
61st, 2nd: Max Monsters Hit: 6, Damage: 96%, 3rd: Max Monsters Hit: 6, Damage: 86%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 86, Number of Hits: 3
71st, 2nd: Max Monsters Hit: 6, Damage: 97%, 3rd: Max Monsters Hit: 6, Damage: 87%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 87, Number of Hits: 3
81st, 2nd: Max Monsters Hit: 6, Damage: 98%, 3rd: Max Monsters Hit: 6, Damage: 88%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 88, Number of Hits: 3
91st, 2nd: Max Monsters Hit: 6, Damage: 99%, 3rd: Max Monsters Hit: 6, Damage: 89%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 89, Number of Hits: 3
101st, 2nd: Max Monsters Hit: 6, Damage: 100%, 3rd: Max Monsters Hit: 6, Damage: 90%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 90, Number of Hits: 3



Devil Scythe
Description: Summon the devil's scythe to attack enemies in front of you.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 267%
Pre-requisite: Level 1 Demon Slash
Animations: prepare, keydown, keydownend, hit.0, hit.1, hit.2
Maximum Level: 15

1HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 71%, Number of Hits: 3
2HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 72%, Number of Hits: 3
3HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 73%, Number of Hits: 3
4HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 74%, Number of Hits: 3
5HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 75%, Number of Hits: 3
6HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 76%, Number of Hits: 3
7HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 77%, Number of Hits: 3
8HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 78%, Number of Hits: 3
9HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 79%, Number of Hits: 3
10HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 80%, Number of Hits: 3
11HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 81%, Number of Hits: 3
12HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 82%, Number of Hits: 3
13HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 83%, Number of Hits: 3
14HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 84%, Number of Hits: 3
15HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 85%, Number of Hits: 3



Demon Booster
Description: Consume HP to temporarily increase your attack speed with 1H Blunt Weapons and Axes
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Slash
Animations: effect, effect0
Maximum Level: 20

1HP Cost: 194, Duration: 28 sec
2HP Cost: 188, Duration: 36 sec
3HP Cost: 182, Duration: 44 sec
4HP Cost: 176, Duration: 52 sec
5HP Cost: 170, Duration: 60 sec
6HP Cost: 164, Duration: 68 sec
7HP Cost: 158, Duration: 76 sec
8HP Cost: 152, Duration: 84 sec
9HP Cost: 146, Duration: 92 sec
10HP Cost: 140, Duration: 100 sec
11HP Cost: 134, Duration: 108 sec
12HP Cost: 128, Duration: 116 sec
13HP Cost: 122, Duration: 124 sec
14HP Cost: 116, Duration: 132 sec
15HP Cost: 110, Duration: 140 sec
16HP Cost: 104, Duration: 148 sec
17HP Cost: 98, Duration: 156 sec
18HP Cost: 92, Duration: 164 sec
19HP Cost: 86, Duration: 172 sec
20HP Cost: 80, Duration: 180 sec



Dark Agility
Description: Permanently increase Accuracy, Speed, and Jump.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10

1Accuracy: +20, Speed: +7, Jump: +2
2Accuracy: +40, Speed: +9, Jump: +4
3Accuracy: +60, Speed: +11, Jump: +6
4Accuracy: +80, Speed: +13, Jump: +8
5Accuracy: +100, Speed: +15, Jump: +10
6Accuracy: +120, Speed: +17, Jump: +12
7Accuracy: +140, Speed: +19, Jump: +14
8Accuracy: +160, Speed: +21, Jump: +16
9Accuracy: +180, Speed: +23, Jump: +18
10Accuracy: +200, Speed: +25, Jump: +20



HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10

1Max HP: +2%
2Max HP: +4%
3Max HP: +6%
4Max HP: +8%
5Max HP: +10%
6Max HP: +12%
7Max HP: +14%
8Max HP: +16%
9Max HP: +18%
10Max HP: +20%


 
Demon Slayer (II)

Demon Slash 1st Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1

Demon Slash Damage: +40%


Soul Eater
Description: Pull enemies from in front of you and attack.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Animations: hit.0, prepare, keydown, keydownend
Maximum Level: 20

1HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 112%, Number of Hits: 4
2HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 114%, Number of Hits: 4
3HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 116%, Number of Hits: 4
4HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 118%, Number of Hits: 4
5HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 120%, Number of Hits: 4
6HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 122%, Number of Hits: 4
7HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 124%, Number of Hits: 4
8HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 126%, Number of Hits: 4
9HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 128%, Number of Hits: 4
10HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 130%, Number of Hits: 4
11HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 132%, Number of Hits: 4
12HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 134%, Number of Hits: 4
13HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 136%, Number of Hits: 4
14HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 138%, Number of Hits: 4
15HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 140%, Number of Hits: 4
16HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 142%, Number of Hits: 4
17HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 144%, Number of Hits: 4
18HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 146%, Number of Hits: 4
19HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 148%, Number of Hits: 4
20HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 150%, Number of Hits: 4



Dark Thrust
Description: Charge forward, gathering together enemies you pass through.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Animations: effect, hit.0
Maximum Level: 20

1Force Cost: 10, Max Monsters Hit: 8, Damage: 86%, Number of Hits: 3
2Force Cost: 10, Max Monsters Hit: 8, Damage: 87%, Number of Hits: 3
3Force Cost: 10, Max Monsters Hit: 8, Damage: 88%, Number of Hits: 3
4Force Cost: 10, Max Monsters Hit: 8, Damage: 89%, Number of Hits: 3
5Force Cost: 10, Max Monsters Hit: 8, Damage: 90%, Number of Hits: 3
6Force Cost: 10, Max Monsters Hit: 8, Damage: 91%, Number of Hits: 3
7Force Cost: 10, Max Monsters Hit: 8, Damage: 92%, Number of Hits: 3
8Force Cost: 10, Max Monsters Hit: 8, Damage: 93%, Number of Hits: 3
9Force Cost: 10, Max Monsters Hit: 8, Damage: 94%, Number of Hits: 3
10Force Cost: 10, Max Monsters Hit: 8, Damage: 95%, Number of Hits: 3
11Force Cost: 10, Max Monsters Hit: 8, Damage: 96%, Number of Hits: 3
12Force Cost: 10, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 3
13Force Cost: 10, Max Monsters Hit: 8, Damage: 98%, Number of Hits: 3
14Force Cost: 10, Max Monsters Hit: 8, Damage: 99%, Number of Hits: 3
15Force Cost: 10, Max Monsters Hit: 8, Damage: 100%, Number of Hits: 3
16Force Cost: 10, Max Monsters Hit: 8, Damage: 101%, Number of Hits: 3
17Force Cost: 10, Max Monsters Hit: 8, Damage: 102%, Number of Hits: 3
18Force Cost: 10, Max Monsters Hit: 8, Damage: 103%, Number of Hits: 3
19Force Cost: 10, Max Monsters Hit: 8, Damage: 104%, Number of Hits: 3
20Force Cost: 10, Max Monsters Hit: 8, Damage: 105%, Number of Hits: 3



Demon Trace
Description: Trace nearby enemy's locations and attack. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys.
Info: type = 1, casterMove = 1, areaAttack = 1
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Animations: prepare, hit.0, mob, effect
Maximum Level: 15

1Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 207%, Chance to Stun: 48% for 1 sec
2Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 214%, Chance to Stun: 51% for 1 sec
3Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 221%, Chance to Stun: 54% for 1 sec
4Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 228%, Chance to Stun: 57% for 1 sec
5Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 235%, Chance to Stun: 60% for 1 sec
6Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 242%, Chance to Stun: 63% for 2 sec
7Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 249%, Chance to Stun: 66% for 2 sec
8Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 256%, Chance to Stun: 69% for 2 sec
9Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 263%, Chance to Stun: 72% for 2 sec
10Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 270%, Chance to Stun: 75% for 2 sec
11Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 277%, Chance to Stun: 78% for 3 sec
12Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 284%, Chance to Stun: 81% for 3 sec
13Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 291%, Chance to Stun: 84% for 3 sec
14Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 298%, Chance to Stun: 87% for 3 sec
15Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 305%, Chance to Stun: 90% for 3 sec



Dark Revenge
Description: Temporarily reflect damage recieved from enemies with a chance to paralyze them. The max damage reflected cannot exceed half of the enemy's max HP.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, mes = freeze
Delays: demonGravity - 1350 ms
Animations: effect, effect0
Maximum Level: 20

1HP Cost: 70, Duration: 66, Damage Reflected: 115%, Chance to Paralyze: 33% for 1 sec
2HP Cost: 70, Duration: 72, Damage Reflected: 130%, Chance to Paralyze: 36% for 1 sec
3HP Cost: 70, Duration: 78, Damage Reflected: 145%, Chance to Paralyze: 39% for 1 sec
4HP Cost: 70, Duration: 84, Damage Reflected: 160%, Chance to Paralyze: 42% for 1 sec
5HP Cost: 90, Duration: 90, Damage Reflected: 175%, Chance to Paralyze: 45% for 2 sec
6HP Cost: 90, Duration: 96, Damage Reflected: 190%, Chance to Paralyze: 48% for 2 sec
7HP Cost: 90, Duration: 102, Damage Reflected: 205%, Chance to Paralyze: 51% for 2 sec
8HP Cost: 90, Duration: 108, Damage Reflected: 220%, Chance to Paralyze: 54% for 2 sec
9HP Cost: 90, Duration: 114, Damage Reflected: 235%, Chance to Paralyze: 57% for 2 sec
10HP Cost: 110, Duration: 120, Damage Reflected: 250%, Chance to Paralyze: 60% for 3 sec
11HP Cost: 110, Duration: 126, Damage Reflected: 265%, Chance to Paralyze: 63% for 3 sec
12HP Cost: 110, Duration: 132, Damage Reflected: 280%, Chance to Paralyze: 66% for 3 sec
13HP Cost: 110, Duration: 138, Damage Reflected: 295%, Chance to Paralyze: 69% for 3 sec
14HP Cost: 110, Duration: 144, Damage Reflected: 310%, Chance to Paralyze: 72% for 3 sec
15HP Cost: 130, Duration: 150, Damage Reflected: 325%, Chance to Paralyze: 75% for 4 sec
16HP Cost: 130, Duration: 156, Damage Reflected: 340%, Chance to Paralyze: 78% for 4 sec
17HP Cost: 130, Duration: 162, Damage Reflected: 355%, Chance to Paralyze: 81% for 4 sec
18HP Cost: 130, Duration: 168, Damage Reflected: 370%, Chance to Paralyze: 84% for 4 sec
19HP Cost: 130, Duration: 174, Damage Reflected: 385%, Chance to Paralyze: 87% for 4 sec
20HP Cost: 150, Duration: 180, Damage Reflected: 400%, Chance to Paralyze: 90% for 5 sec



Weapon Mastery
Description: Increases the weapon mastery and accuracy of axes and blunt weapons.
Info: type = 50
Maximum Level: 20

1Weapon Mastery: +12%, Accuracy: +6
2Weapon Mastery: +14%, Accuracy: +12
3Weapon Mastery: +16%, Accuracy: +18
4Weapon Mastery: +18%, Accuracy: +24
5Weapon Mastery: +20%, Accuracy: +30
6Weapon Mastery: +22%, Accuracy: +36
7Weapon Mastery: +24%, Accuracy: +42
8Weapon Mastery: +26%, Accuracy: +48
9Weapon Mastery: +28%, Accuracy: +54
10Weapon Mastery: +30%, Accuracy: +60
11Weapon Mastery: +32%, Accuracy: +66
12Weapon Mastery: +34%, Accuracy: +72
13Weapon Mastery: +36%, Accuracy: +78
14Weapon Mastery: +38%, Accuracy: +84
15Weapon Mastery: +40%, Accuracy: +90
16Weapon Mastery: +42%, Accuracy: +96
17Weapon Mastery: +44%, Accuracy: +102
18Weapon Mastery: +46%, Accuracy: +108
19Weapon Mastery: +48%, Accuracy: +114
20Weapon Mastery: +50%, Accuracy: +120



Outrage
Description: Permanently increase weapon attack and critical hit rate.
Info: type = 50
Maximum Level: 20

1Weapon ATT: +6, Critical Hit Rate: +1%
2Weapon ATT: +7, Critical Hit Rate: +2%
3Weapon ATT: +8, Critical Hit Rate: +3%
4Weapon ATT: +9, Critical Hit Rate: +4%
5Weapon ATT: +10, Critical Hit Rate: +5%
6Weapon ATT: +11, Critical Hit Rate: +6%
7Weapon ATT: +12, Critical Hit Rate: +7%
8Weapon ATT: +13, Critical Hit Rate: +8%
9Weapon ATT: +14, Critical Hit Rate: +9%
10Weapon ATT: +15, Critical Hit Rate: +10%
11Weapon ATT: +16, Critical Hit Rate: +11%
12Weapon ATT: +17, Critical Hit Rate: +12%
13Weapon ATT: +18, Critical Hit Rate: +13%
14Weapon ATT: +19, Critical Hit Rate: +14%
15Weapon ATT: +20, Critical Hit Rate: +15%
16Weapon ATT: +21, Critical Hit Rate: +16%
17Weapon ATT: +22, Critical Hit Rate: +17%
18Weapon ATT: +23, Critical Hit Rate: +18%
19Weapon ATT: +24, Critical Hit Rate: +19%
20Weapon ATT: +25, Critical Hit Rate: +20%



Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10

1Strength: +3, Dexterity: +3
2Strength: +6, Dexterity: +6
3Strength: +9, Dexterity: +9
4Strength: +12, Dexterity: +12
5Strength: +15, Dexterity: +15
6Strength: +18, Dexterity: +18
7Strength: +21, Dexterity: +21
8Strength: +24, Dexterity: +24
9Strength: +27, Dexterity: +27
10Strength: +30, Dexterity: +30
 
Demon Slayer (III)

Demon Slash 2nd Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1

Demon Slash Damage: +80% (Cumulative Damage Increase: +120%)


Demon Judgement
Description: Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20

1Force Cost: 40, Max Monsters Hit: 10, Damage: 243%, Number of Hits: 4, Critical Hit Rate: +40%
2Force Cost: 40, Max Monsters Hit: 10, Damage: 246%, Number of Hits: 4, Critical Hit Rate: +40%
3Force Cost: 40, Max Monsters Hit: 10, Damage: 249%, Number of Hits: 4, Critical Hit Rate: +40%
4Force Cost: 40, Max Monsters Hit: 10, Damage: 252%, Number of Hits: 4, Critical Hit Rate: +40%
5Force Cost: 40, Max Monsters Hit: 10, Damage: 255%, Number of Hits: 4, Critical Hit Rate: +40%
6Force Cost: 40, Max Monsters Hit: 10, Damage: 258%, Number of Hits: 4, Critical Hit Rate: +40%
7Force Cost: 40, Max Monsters Hit: 10, Damage: 261%, Number of Hits: 4, Critical Hit Rate: +40%
8Force Cost: 40, Max Monsters Hit: 10, Damage: 264%, Number of Hits: 4, Critical Hit Rate: +40%
9Force Cost: 40, Max Monsters Hit: 10, Damage: 267%, Number of Hits: 4, Critical Hit Rate: +40%
10Force Cost: 40, Max Monsters Hit: 10, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +40%
11Force Cost: 40, Max Monsters Hit: 10, Damage: 273%, Number of Hits: 4, Critical Hit Rate: +40%
12Force Cost: 40, Max Monsters Hit: 10, Damage: 276%, Number of Hits: 4, Critical Hit Rate: +40%
13Force Cost: 40, Max Monsters Hit: 10, Damage: 279%, Number of Hits: 4, Critical Hit Rate: +40%
14Force Cost: 40, Max Monsters Hit: 10, Damage: 282%, Number of Hits: 4, Critical Hit Rate: +40%
15Force Cost: 40, Max Monsters Hit: 10, Damage: 285%, Number of Hits: 4, Critical Hit Rate: +40%
16Force Cost: 40, Max Monsters Hit: 10, Damage: 288%, Number of Hits: 4, Critical Hit Rate: +40%
17Force Cost: 40, Max Monsters Hit: 10, Damage: 291%, Number of Hits: 4, Critical Hit Rate: +40%
18Force Cost: 40, Max Monsters Hit: 10, Damage: 294%, Number of Hits: 4, Critical Hit Rate: +40%
19Force Cost: 40, Max Monsters Hit: 10, Damage: 297%, Number of Hits: 4, Critical Hit Rate: +40%
20Force Cost: 40, Max Monsters Hit: 10, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +40%



Death Draw
Description: Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, mob
Maximum Level: 20

1Force Cost: 18, Max Monsters Hit: 10, Damage: 152%, Chance to Stun: 52% for 1 sec
2Force Cost: 18, Max Monsters Hit: 10, Damage: 154%, Chance to Stun: 54% for 1 sec
3Force Cost: 18, Max Monsters Hit: 10, Damage: 156%, Chance to Stun: 56% for 1 sec
4Force Cost: 18, Max Monsters Hit: 10, Damage: 158%, Chance to Stun: 58% for 1 sec
5Force Cost: 18, Max Monsters Hit: 10, Damage: 160%, Chance to Stun: 60% for 2 sec
6Force Cost: 18, Max Monsters Hit: 10, Damage: 162%, Chance to Stun: 62% for 2 sec
7Force Cost: 18, Max Monsters Hit: 10, Damage: 164%, Chance to Stun: 64% for 2 sec
8Force Cost: 18, Max Monsters Hit: 10, Damage: 166%, Chance to Stun: 66% for 2 sec
9Force Cost: 18, Max Monsters Hit: 10, Damage: 168%, Chance to Stun: 68% for 2 sec
10Force Cost: 18, Max Monsters Hit: 10, Damage: 170%, Chance to Stun: 70% for 3 sec
11Force Cost: 18, Max Monsters Hit: 10, Damage: 172%, Chance to Stun: 72% for 3 sec
12Force Cost: 18, Max Monsters Hit: 10, Damage: 174%, Chance to Stun: 74% for 3 sec
13Force Cost: 18, Max Monsters Hit: 10, Damage: 176%, Chance to Stun: 76% for 3 sec
14Force Cost: 18, Max Monsters Hit: 10, Damage: 178%, Chance to Stun: 78% for 3 sec
15Force Cost: 18, Max Monsters Hit: 10, Damage: 180%, Chance to Stun: 80% for 4 sec
16Force Cost: 18, Max Monsters Hit: 10, Damage: 182%, Chance to Stun: 82% for 4 sec
17Force Cost: 18, Max Monsters Hit: 10, Damage: 184%, Chance to Stun: 84% for 4 sec
18Force Cost: 18, Max Monsters Hit: 10, Damage: 186%, Chance to Stun: 86% for 4 sec
19Force Cost: 18, Max Monsters Hit: 10, Damage: 188%, Chance to Stun: 88% for 4 sec
20Force Cost: 18, Max Monsters Hit: 10, Damage: 190%, Chance to Stun: 90% for 5 sec



Blood Raven
Description: Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Animations: effect, affected, hit.0
Maximum Level: 20

1Force Cost: 25, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 4, Recovers 21% of Max HP, Cooldown Time: 20 sec
2Force Cost: 25, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 4, Recovers 22% of Max HP, Cooldown Time: 19 sec
3Force Cost: 25, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 4, Recovers 23% of Max HP, Cooldown Time: 19 sec
4Force Cost: 25, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 4, Recovers 24% of Max HP, Cooldown Time: 18 sec
5Force Cost: 25, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 4, Recovers 25% of Max HP, Cooldown Time: 18 sec
6Force Cost: 25, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 4, Recovers 26% of Max HP, Cooldown Time: 17 sec
7Force Cost: 25, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 4, Recovers 27% of Max HP, Cooldown Time: 17 sec
8Force Cost: 25, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 4, Recovers 28% of Max HP, Cooldown Time: 16 sec
9Force Cost: 25, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 4, Recovers 29% of Max HP, Cooldown Time: 16 sec
10Force Cost: 25, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Recovers 30% of Max HP, Cooldown Time: 15 sec
11Force Cost: 25, Max Monsters Hit: 8, Damage: 152%, Number of Hits: 4, Recovers 31% of Max HP, Cooldown Time: 15 sec
12Force Cost: 25, Max Monsters Hit: 8, Damage: 154%, Number of Hits: 4, Recovers 32% of Max HP, Cooldown Time: 14 sec
13Force Cost: 25, Max Monsters Hit: 8, Damage: 156%, Number of Hits: 4, Recovers 33% of Max HP, Cooldown Time: 14 sec
14Force Cost: 25, Max Monsters Hit: 8, Damage: 158%, Number of Hits: 4, Recovers 34% of Max HP, Cooldown Time: 13 sec
15Force Cost: 25, Max Monsters Hit: 8, Damage: 160%, Number of Hits: 4, Recovers 35% of Max HP, Cooldown Time: 13 sec
16Force Cost: 25, Max Monsters Hit: 8, Damage: 162%, Number of Hits: 4, Recovers 36% of Max HP, Cooldown Time: 12 sec
17Force Cost: 25, Max Monsters Hit: 8, Damage: 164%, Number of Hits: 4, Recovers 37% of Max HP, Cooldown Time: 12 sec
18Force Cost: 25, Max Monsters Hit: 8, Damage: 166%, Number of Hits: 4, Recovers 38% of Max HP, Cooldown Time: 11 sec
19Force Cost: 25, Max Monsters Hit: 8, Damage: 168%, Number of Hits: 4, Recovers 39% of Max HP, Cooldown Time: 11 sec
20Force Cost: 25, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 4, Recovers 40% of Max HP, Cooldown Time: 10 sec



Demonic Breath
Description: Use a poison demon's powerful poison to attack enemies around you. Enemies hit will take damage over time.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = invenom
Delays: demonicBreathe - 720 ms
Range: 288%
Element: Poison
Animations: hit.0, mob, prepare, keydown, keydownend
Maximum Level: 20

1HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 131%, Number of Hits: 4, Damage Over Time: 97% damage every 1 sec for 4 sec
2HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 133%, Number of Hits: 4, Damage Over Time: 99% damage every 1 sec for 4 sec
3HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 135%, Number of Hits: 4, Damage Over Time: 101% damage every 1 sec for 4 sec
4HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 137%, Number of Hits: 4, Damage Over Time: 103% damage every 1 sec for 4 sec
5HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 139%, Number of Hits: 4, Damage Over Time: 105% damage every 1 sec for 5 sec
6HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 141%, Number of Hits: 4, Damage Over Time: 107% damage every 1 sec for 5 sec
7HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 143%, Number of Hits: 4, Damage Over Time: 109% damage every 1 sec for 5 sec
8HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 145%, Number of Hits: 4, Damage Over Time: 111% damage every 1 sec for 5 sec
9HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 147%, Number of Hits: 4, Damage Over Time: 113% damage every 1 sec for 5 sec
10HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 149%, Number of Hits: 4, Damage Over Time: 115% damage every 1 sec for 6 sec
11HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 151%, Number of Hits: 4, Damage Over Time: 117% damage every 1 sec for 6 sec
12HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 153%, Number of Hits: 4, Damage Over Time: 119% damage every 1 sec for 6 sec
13HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 155%, Number of Hits: 4, Damage Over Time: 121% damage every 1 sec for 6 sec
14HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 157%, Number of Hits: 4, Damage Over Time: 123% damage every 1 sec for 6 sec
15HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 159%, Number of Hits: 4, Damage Over Time: 125% damage every 1 sec for 7 sec
16HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 161%, Number of Hits: 4, Damage Over Time: 127% damage every 1 sec for 7 sec
17HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 163%, Number of Hits: 4, Damage Over Time: 129% damage every 1 sec for 7 sec
18HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 165%, Number of Hits: 4, Damage Over Time: 131% damage every 1 sec for 7 sec
19HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 167%, Number of Hits: 4, Damage Over Time: 133% damage every 1 sec for 7 sec
20HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 169%, Number of Hits: 4, Damage Over Time: 135% damage every 1 sec for 8 sec



Dark Endure
Description: Greatly increase Defense, Status Effect Resistance, and Elemental Resistance temporarily
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Animations: effect
Maximum Level: 20

1HP Cost: 100, Duration: 66, Defense: +5%, Status Effect Resistance: +4%, Elemental Resistance: +4%
2HP Cost: 100, Duration: 72, Defense: +10%, Status Effect Resistance: +8%, Elemental Resistance: +8%
3HP Cost: 100, Duration: 78, Defense: +15%, Status Effect Resistance: +12%, Elemental Resistance: +12%
4HP Cost: 120, Duration: 84, Defense: +20%, Status Effect Resistance: +16%, Elemental Resistance: +16%
5HP Cost: 120, Duration: 90, Defense: +25%, Status Effect Resistance: +20%, Elemental Resistance: +20%
6HP Cost: 120, Duration: 96, Defense: +30%, Status Effect Resistance: +24%, Elemental Resistance: +24%
7HP Cost: 120, Duration: 102, Defense: +35%, Status Effect Resistance: +28%, Elemental Resistance: +28%
8HP Cost: 140, Duration: 108, Defense: +40%, Status Effect Resistance: +32%, Elemental Resistance: +32%
9HP Cost: 140, Duration: 114, Defense: +45%, Status Effect Resistance: +36%, Elemental Resistance: +36%
10HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +40%, Elemental Resistance: +40%
11HP Cost: 140, Duration: 126, Defense: +55%, Status Effect Resistance: +44%, Elemental Resistance: +44%
12HP Cost: 160, Duration: 132, Defense: +60%, Status Effect Resistance: +48%, Elemental Resistance: +48%
13HP Cost: 160, Duration: 138, Defense: +65%, Status Effect Resistance: +52%, Elemental Resistance: +52%
14HP Cost: 160, Duration: 144, Defense: +70%, Status Effect Resistance: +56%, Elemental Resistance: +56%
15HP Cost: 160, Duration: 150, Defense: +75%, Status Effect Resistance: +60%, Elemental Resistance: +60%
16HP Cost: 180, Duration: 156, Defense: +80%, Status Effect Resistance: +64%, Elemental Resistance: +64%
17HP Cost: 180, Duration: 162, Defense: +85%, Status Effect Resistance: +68%, Elemental Resistance: +68%
18HP Cost: 180, Duration: 168, Defense: +90%, Status Effect Resistance: +72%, Elemental Resistance: +72%
19HP Cost: 180, Duration: 174, Defense: +95%, Status Effect Resistance: +76%, Elemental Resistance: +76%
20HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +80%, Elemental Resistance: +80%



Evil Touch
Description: Increases damage and critical hit rate when attacking a monster that has a status effect active.
Info: type = 50
Maximum Level: 15

1When attacking enemies with a status effect, Damage: +1%, Critical Hit Rate: +1%
2When attacking enemies with a status effect, Damage: +2%, Critical Hit Rate: +2%
3When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3%
4When attacking enemies with a status effect, Damage: +4%, Critical Hit Rate: +4%
5When attacking enemies with a status effect, Damage: +5%, Critical Hit Rate: +5%
6When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6%
7When attacking enemies with a status effect, Damage: +7%, Critical Hit Rate: +7%
8When attacking enemies with a status effect, Damage: +8%, Critical Hit Rate: +8%
9When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9%
10When attacking enemies with a status effect, Damage: +10%, Critical Hit Rate: +10%
11When attacking enemies with a status effect, Damage: +11%, Critical Hit Rate: +11%
12When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12%
13When attacking enemies with a status effect, Damage: +13%, Critical Hit Rate: +13%
14When attacking enemies with a status effect, Damage: +14%, Critical Hit Rate: +14%
15When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15%



Concentration
Description: Concentrate your mind to permanently increase damage, and weapon speed by one level.
Info: type = 50
Maximum Level: 20

1Damage: +1%, Weapon Speed: -1
2Damage: +2%, Weapon Speed: -1
3Damage: +3%, Weapon Speed: -1
4Damage: +4%, Weapon Speed: -1
5Damage: +5%, Weapon Speed: -1
6Damage: +6%, Weapon Speed: -1
7Damage: +7%, Weapon Speed: -1
8Damage: +8%, Weapon Speed: -1
9Damage: +9%, Weapon Speed: -1
10Damage: +10%, Weapon Speed: -1
11Damage: +11%, Weapon Speed: -1
12Damage: +12%, Weapon Speed: -1
13Damage: +13%, Weapon Speed: -1
14Damage: +14%, Weapon Speed: -1
15Damage: +15%, Weapon Speed: -1
16Damage: +16%, Weapon Speed: -1
17Damage: +17%, Weapon Speed: -1
18Damage: +18%, Weapon Speed: -1
19Damage: +19%, Weapon Speed: -1
20Damage: +20%, Weapon Speed: -1



Force Guard
Description: Add a chance to block enemy attacks using a Force Shield. Upon successfully guarding, you will recover a small amount of HP and Force.
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 15

1Chance to Guard: 2%, Recovers 1% HP and 1 Force
2Chance to Guard: 4%, Recovers 1% HP and 1 Force
3Chance to Guard: 6%, Recovers 1% HP and 1 Force
4Chance to Guard: 8%, Recovers 1% HP and 2 Force
5Chance to Guard: 10%, Recovers 1% HP and 2 Force
6Chance to Guard: 12%, Recovers 2% HP and 2 Force
7Chance to Guard: 14%, Recovers 2% HP and 3 Force
8Chance to Guard: 16%, Recovers 2% HP and 3 Force
9Chance to Guard: 18%, Recovers 2% HP and 3 Force
10Chance to Guard: 20%, Recovers 2% HP and 4 Force
11Chance to Guard: 22%, Recovers 3% HP and 4 Force
12Chance to Guard: 24%, Recovers 3% HP and 4 Force
13Chance to Guard: 26%, Recovers 3% HP and 5 Force
14Chance to Guard: 28%, Recovers 3% HP and 5 Force
15Chance to Guard: 30%, Recovers 3% HP and 5 Force



Max Force
Description: Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds.
Info: type = 50
Maximum Level: 5

1Chance to recover addition Force when using Demon Slash: 15%, Recover 2 Force every 4 seconds
2Chance to recover addition Force when using Demon Slash: 30%, Recover 4 Force every 4 seconds
3Chance to recover addition Force when using Demon Slash: 45%, Recover 6 Force every 4 seconds
4Chance to recover addition Force when using Demon Slash: 60%, Recover 8 Force every 4 seconds
5Chance to recover addition Force when using Demon Slash: 75%, Recover 10 Force every 4 seconds 
 

Demon Slayer (IV)

 
Demon Slash Final Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1

Demon Slash Damage: +160% (Cumulative Damage Increase: +280%)


Demon Explosion
Description: Make enemies float into the air, and then deal fatal amounts of damage. The damage dealt by this skill after the floating action is guaranteed to be critical
Info: type = 1, areaAttack = 1
Delays: reverseGravity - 990 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30


1HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 355%, floating enemies after. Damage: 288%, Number of Hits: 4 (Critical Hits), Cooldown Time: 15 sec
2HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 360%, floating enemies after. Damage: 291%, Number of Hits: 4 (Critical Hits), Cooldown Time: 15 sec
3HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 365%, floating enemies after. Damage: 294%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec
4HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 370%, floating enemies after. Damage: 297%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec
5HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 375%, floating enemies after. Damage: 300%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec
6HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 380%, floating enemies after. Damage: 303%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec
7HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 385%, floating enemies after. Damage: 306%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec
8HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 390%, floating enemies after. Damage: 309%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec
9HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 395%, floating enemies after. Damage: 312%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec
10HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 400%, floating enemies after. Damage: 315%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec
11HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 405%, floating enemies after. Damage: 318%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec
12HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 410%, floating enemies after. Damage: 321%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec
13HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 415%, floating enemies after. Damage: 324%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec
14HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 420%, floating enemies after. Damage: 327%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec
15HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 425%, floating enemies after. Damage: 330%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec
16HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 430%, floating enemies after. Damage: 333%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec
17HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 435%, floating enemies after. Damage: 336%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec
18HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 440%, floating enemies after. Damage: 339%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec
19HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 445%, floating enemies after. Damage: 342%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec
20HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 450%, floating enemies after. Damage: 345%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec
21HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 455%, floating enemies after. Damage: 348%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec
22HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 460%, floating enemies after. Damage: 351%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec
23HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 465%, floating enemies after. Damage: 354%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec
24HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 470%, floating enemies after. Damage: 357%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec
25HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 475%, floating enemies after. Damage: 360%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec
26HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 480%, floating enemies after. Damage: 363%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec
27HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 485%, floating enemies after. Damage: 366%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec
28HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 490%, floating enemies after. Damage: 369%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec
29HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 495%, floating enemies after. Damage: 372%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec
30HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 500%, floating enemies after. Damage: 375%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec
31HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 505%, floating enemies after. Damage: 378%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec
32HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 510%, floating enemies after. Damage: 381%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec



Demon Impact
Description: Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, as well as lowers target's defense, and does extra damage to boss monsters.
Note: Demon Impact's description seems to imply the Ignore Defense property is an effect to be applied to a monster, i.e. a debuff, but it may only apply to Demon Impact. I am not sure which it is.
Info: type = 1
Delays: demonImpact - 1470 ms
Range: 400%
Animations: hit.0, effect
Maximum Level: 30

1Force Cost: 60, Max Monsters Hit: 3, Damage: 284%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -21%, Damage vs Boss Monsters: +1%
2Force Cost: 60, Max Monsters Hit: 3, Damage: 288%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -22%, Damage vs Boss Monsters: +2%
3Force Cost: 60, Max Monsters Hit: 3, Damage: 292%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -23%, Damage vs Boss Monsters: +3%
4Force Cost: 60, Max Monsters Hit: 3, Damage: 296%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -24%, Damage vs Boss Monsters: +4%
5Force Cost: 60, Max Monsters Hit: 3, Damage: 300%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -25%, Damage vs Boss Monsters: +5%
6Force Cost: 60, Max Monsters Hit: 3, Damage: 304%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -26%, Damage vs Boss Monsters: +6%
7Force Cost: 60, Max Monsters Hit: 3, Damage: 308%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -27%, Damage vs Boss Monsters: +7%
8Force Cost: 60, Max Monsters Hit: 3, Damage: 312%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -28%, Damage vs Boss Monsters: +8%
9Force Cost: 60, Max Monsters Hit: 3, Damage: 316%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -29%, Damage vs Boss Monsters: +9%
10Force Cost: 60, Max Monsters Hit: 3, Damage: 320%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -30%, Damage vs Boss Monsters: +10%
11Force Cost: 60, Max Monsters Hit: 3, Damage: 324%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -31%, Damage vs Boss Monsters: +11%
12Force Cost: 60, Max Monsters Hit: 3, Damage: 328%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -32%, Damage vs Boss Monsters: +12%
13Force Cost: 60, Max Monsters Hit: 3, Damage: 332%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -33%, Damage vs Boss Monsters: +13%
14Force Cost: 60, Max Monsters Hit: 3, Damage: 336%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -34%, Damage vs Boss Monsters: +14%
15Force Cost: 60, Max Monsters Hit: 3, Damage: 340%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -35%, Damage vs Boss Monsters: +15%
16Force Cost: 60, Max Monsters Hit: 3, Damage: 344%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -36%, Damage vs Boss Monsters: +16%
17Force Cost: 60, Max Monsters Hit: 3, Damage: 348%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -37%, Damage vs Boss Monsters: +17%
18Force Cost: 60, Max Monsters Hit: 3, Damage: 352%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -38%, Damage vs Boss Monsters: +18%
19Force Cost: 60, Max Monsters Hit: 3, Damage: 356%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -39%, Damage vs Boss Monsters: +19%
20Force Cost: 60, Max Monsters Hit: 3, Damage: 360%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -40%, Damage vs Boss Monsters: +20%
21Force Cost: 60, Max Monsters Hit: 3, Damage: 364%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -41%, Damage vs Boss Monsters: +21%
22Force Cost: 60, Max Monsters Hit: 3, Damage: 368%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -42%, Damage vs Boss Monsters: +22%
23Force Cost: 60, Max Monsters Hit: 3, Damage: 372%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -43%, Damage vs Boss Monsters: +23%
24Force Cost: 60, Max Monsters Hit: 3, Damage: 376%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -44%, Damage vs Boss Monsters: +24%
25Force Cost: 60, Max Monsters Hit: 3, Damage: 380%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -45%, Damage vs Boss Monsters: +25%
26Force Cost: 60, Max Monsters Hit: 3, Damage: 384%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -46%, Damage vs Boss Monsters: +26%
27Force Cost: 60, Max Monsters Hit: 3, Damage: 388%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -47%, Damage vs Boss Monsters: +27%
28Force Cost: 60, Max Monsters Hit: 3, Damage: 392%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -48%, Damage vs Boss Monsters: +28%
29Force Cost: 60, Max Monsters Hit: 3, Damage: 396%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -49%, Damage vs Boss Monsters: +29%
30Force Cost: 60, Max Monsters Hit: 3, Damage: 400%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -50%, Damage vs Boss Monsters: +30%
31Force Cost: 60, Max Monsters Hit: 3, Damage: 404%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -51%, Damage vs Boss Monsters: +31%
32Force Cost: 60, Max Monsters Hit: 3, Damage: 408%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -52%, Damage vs Boss Monsters: +32%



Devil Cry
Description: Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP, and Drop Rate.
Info: pvp = 0
Delays: provoc - 2160 ms
Range: 400%
Animations: effect, hit.0, mob
Maximum Level: 20

1HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 153%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1%, Cooldown Time: 34 sec
2HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 156%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -2%, EXP and Item Drop Rate: +2%, Cooldown Time: 33 sec
3HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 159%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -3%, EXP and Item Drop Rate: +3%, Cooldown Time: 32 sec
4HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 162%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -4%, EXP and Item Drop Rate: +4%, Cooldown Time: 31 sec
5HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 165%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -5%, EXP and Item Drop Rate: +5%, Cooldown Time: 30 sec
6HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 168%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -6%, EXP and Item Drop Rate: +6%, Cooldown Time: 29 sec
7HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 171%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -7%, EXP and Item Drop Rate: +7%, Cooldown Time: 28 sec
8HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 174%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -8%, EXP and Item Drop Rate: +8%, Cooldown Time: 27 sec
9HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 177%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -9%, EXP and Item Drop Rate: +9%, Cooldown Time: 26 sec
10HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 180%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10%, Cooldown Time: 25 sec
11HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 183%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -11%, EXP and Item Drop Rate: +11%, Cooldown Time: 24 sec
12HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 186%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -12%, EXP and Item Drop Rate: +12%, Cooldown Time: 23 sec
13HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 189%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -13%, EXP and Item Drop Rate: +13%, Cooldown Time: 22 sec
14HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 192%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -14%, EXP and Item Drop Rate: +14%, Cooldown Time: 21 sec
15HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 195%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -15%, EXP and Item Drop Rate: +15%, Cooldown Time: 20 sec
16HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 198%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -16%, EXP and Item Drop Rate: +16%, Cooldown Time: 19 sec
17HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 201%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -17%, EXP and Item Drop Rate: +17%, Cooldown Time: 18 sec
18HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 204%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -18%, EXP and Item Drop Rate: +18%, Cooldown Time: 17 sec
19HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 207%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -19%, EXP and Item Drop Rate: +19%, Cooldown Time: 16 sec
20HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 210%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20%, Cooldown Time: 15 sec
21HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 213%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -21%, EXP and Item Drop Rate: +21%, Cooldown Time: 14 sec
22HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 216%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -16%, Accuracy: -22%, EXP and Item Drop Rate: +22%, Cooldown Time: 13 sec



Dark Bind
Description: Temporarily lockdown enemies, dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense, as well as Dark Impact's Boss Monster effect applying to all monsters.
Note: Dark Bind provides a new status effect that prevents monsters from attacking or buffing (and possibly moving?), that I've called Lockdown for lack of a better name. It appears to be distinctly different from Seal, which only prevents skills.
Info: type = 32, dot = 1, mes = restrict&&attackLimit&&buffLimit
Delays: demonbind - 2280 ms
Range: 400%
Animations: effect, mob, hit.0
Maximum Level: 20

1Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 615%, 60% chance to lockdown and deal 105% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 11% Monster Defense
2Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 630%, 64% chance to lockdown and deal 110% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 12% Monster Defense
3Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 645%, 64% chance to lockdown and deal 115% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 13% Monster Defense
4Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 660%, 68% chance to lockdown and deal 120% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 14% Monster Defense
5Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 675%, 68% chance to lockdown and deal 125% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 15% Monster Defense
6Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 690%, 72% chance to lockdown and deal 130% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 16% Monster Defense
7Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 705%, 72% chance to lockdown and deal 135% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 17% Monster Defense
8Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 720%, 76% chance to lockdown and deal 140% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 18% Monster Defense
9Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 735%, 76% chance to lockdown and deal 145% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 19% Monster Defense
10Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 750%, 80% chance to lockdown and deal 150% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 20% Monster Defense
11Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 765%, 80% chance to lockdown and deal 155% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 21% Monster Defense
12Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 780%, 84% chance to lockdown and deal 160% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 22% Monster Defense
13Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 795%, 84% chance to lockdown and deal 165% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 23% Monster Defense
14Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 810%, 88% chance to lockdown and deal 170% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 24% Monster Defense
15Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 825%, 88% chance to lockdown and deal 175% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 25% Monster Defense
16Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 840%, 92% chance to lockdown and deal 180% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 26% Monster Defense
17Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 855%, 92% chance to lockdown and deal 185% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 27% Monster Defense
18Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 870%, 96% chance to lockdown and deal 190% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 28% Monster Defense
19Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 885%, 96% chance to lockdown and deal 195% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 29% Monster Defense
20Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 900%, 100% chance to lockdown and deal 200% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 30% Monster Defense
21Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 915%, 100% chance to lockdown and deal 205% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 31% Monster Defense
22Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 930%, 104% chance to lockdown and deal 210% damage per 1 sec for 21 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 32% Monster Defense



Infinite Force
Description: Consume all your Force to temporarily use Force-based skills without limit. Skill cooldowns, however, are not ignored.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 15

1Force Cost: 120, Duration: 10 sec, Cooldown Time: 580 sec
2Force Cost: 120, Duration: 10 sec, Cooldown Time: 560 sec
3Force Cost: 120, Duration: 10 sec, Cooldown Time: 540 sec
4Force Cost: 120, Duration: 15 sec, Cooldown Time: 520 sec
5Force Cost: 120, Duration: 15 sec, Cooldown Time: 500 sec
6Force Cost: 120, Duration: 15 sec, Cooldown Time: 480 sec
7Force Cost: 120, Duration: 20 sec, Cooldown Time: 460 sec
8Force Cost: 120, Duration: 20 sec, Cooldown Time: 440 sec
9Force Cost: 120, Duration: 20 sec, Cooldown Time: 420 sec
10Force Cost: 120, Duration: 25 sec, Cooldown Time: 400 sec
11Force Cost: 120, Duration: 25 sec, Cooldown Time: 380 sec
12Force Cost: 120, Duration: 25 sec, Cooldown Time: 360 sec
13Force Cost: 120, Duration: 30 sec, Cooldown Time: 340 sec
14Force Cost: 120, Duration: 30 sec, Cooldown Time: 320 sec
15Force Cost: 120, Duration: 30 sec, Cooldown Time: 300 sec
16Force Cost: 120, Duration: 35 sec, Cooldown Time: 280 sec
17Force Cost: 120, Duration: 35 sec, Cooldown Time: 260 sec



Vampiric Touch
Description: Temporarily convert damage done to enemies to HP for all party members. Max HP recovered cannot exceed 3% per hit.
Info: type = 1, hpDrain = 1
Delays: partyHealing - 1440 ms
Range: 512%
Animations: effect, affected
Maximum Level: 10

1Force Cost: 50, Duration: 72 sec, Recover 1% damage to Party Member's HP
2Force Cost: 50, Duration: 84 sec, Recover 1% damage to Party Member's HP
3Force Cost: 50, Duration: 96 sec, Recover 1% damage to Party Member's HP
4Force Cost: 50, Duration: 108 sec, Recover 1% damage to Party Member's HP
5Force Cost: 50, Duration: 120 sec, Recover 2% damage to Party Member's HP
6Force Cost: 50, Duration: 132 sec, Recover 2% damage to Party Member's HP
7Force Cost: 50, Duration: 144 sec, Recover 2% damage to Party Member's HP
8Force Cost: 50, Duration: 156 sec, Recover 2% damage to Party Member's HP
9Force Cost: 50, Duration: 168 sec, Recover 2% damage to Party Member's HP
10Force Cost: 50, Duration: 180 sec, Recover 3% damage to Party Member's HP
11Force Cost: 50, Duration: 192 sec, Recover 3% damage to Party Member's HP
12Force Cost: 50, Duration: 204 sec, Recover 3% damage to Party Member's HP



Metamorphosis
Description: Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters automatically.
Info: type = 10, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Animations: effect, effect0, special, hit.0
Maximum Level: 30

1HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +1%, Max HP: +6%, Orb Damage: 63%
2HP Cost: 300, Force Cost: 75, Duration: 68 sec, Damage: +2%, Max HP: +6%, Orb Damage: 66%
3HP Cost: 300, Force Cost: 75, Duration: 72 sec, Damage: +3%, Max HP: +7%, Orb Damage: 69%
4HP Cost: 300, Force Cost: 75, Duration: 76 sec, Damage: +4%, Max HP: +7%, Orb Damage: 72%
5HP Cost: 300, Force Cost: 75, Duration: 80 sec, Damage: +5%, Max HP: +8%, Orb Damage: 75%
6HP Cost: 300, Force Cost: 75, Duration: 84 sec, Damage: +6%, Max HP: +8%, Orb Damage: 78%
7HP Cost: 300, Force Cost: 75, Duration: 88 sec, Damage: +7%, Max HP: +9%, Orb Damage: 81%
8HP Cost: 300, Force Cost: 75, Duration: 92 sec, Damage: +8%, Max HP: +9%, Orb Damage: 84%
9HP Cost: 300, Force Cost: 75, Duration: 96 sec, Damage: +9%, Max HP: +10%, Orb Damage: 87%
10HP Cost: 300, Force Cost: 75, Duration: 100 sec, Damage: +10%, Max HP: +10%, Orb Damage: 90%
11HP Cost: 300, Force Cost: 75, Duration: 104 sec, Damage: +11%, Max HP: +11%, Orb Damage: 93%
12HP Cost: 300, Force Cost: 75, Duration: 108 sec, Damage: +12%, Max HP: +11%, Orb Damage: 96%
13HP Cost: 300, Force Cost: 75, Duration: 112 sec, Damage: +13%, Max HP: +12%, Orb Damage: 99%
14HP Cost: 300, Force Cost: 75, Duration: 116 sec, Damage: +14%, Max HP: +12%, Orb Damage: 102%
15HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +15%, Max HP: +13%, Orb Damage: 105%
16HP Cost: 300, Force Cost: 75, Duration: 124 sec, Damage: +16%, Max HP: +13%, Orb Damage: 108%
17HP Cost: 300, Force Cost: 75, Duration: 128 sec, Damage: +17%, Max HP: +14%, Orb Damage: 111%
18HP Cost: 300, Force Cost: 75, Duration: 132 sec, Damage: +18%, Max HP: +14%, Orb Damage: 114%
19HP Cost: 300, Force Cost: 75, Duration: 136 sec, Damage: +19%, Max HP: +15%, Orb Damage: 117%
20HP Cost: 300, Force Cost: 75, Duration: 140 sec, Damage: +20%, Max HP: +15%, Orb Damage: 120%
21HP Cost: 300, Force Cost: 75, Duration: 144 sec, Damage: +21%, Max HP: +16%, Orb Damage: 123%
22HP Cost: 300, Force Cost: 75, Duration: 148 sec, Damage: +22%, Max HP: +16%, Orb Damage: 126%
23HP Cost: 300, Force Cost: 75, Duration: 152 sec, Damage: +23%, Max HP: +17%, Orb Damage: 129%
24HP Cost: 300, Force Cost: 75, Duration: 156 sec, Damage: +24%, Max HP: +17%, Orb Damage: 132%
25HP Cost: 300, Force Cost: 75, Duration: 160 sec, Damage: +25%, Max HP: +18%, Orb Damage: 135%
26HP Cost: 300, Force Cost: 75, Duration: 164 sec, Damage: +26%, Max HP: +18%, Orb Damage: 138%
27HP Cost: 300, Force Cost: 75, Duration: 168 sec, Damage: +27%, Max HP: +19%, Orb Damage: 141%
28HP Cost: 300, Force Cost: 75, Duration: 172 sec, Damage: +28%, Max HP: +19%, Orb Damage: 144%
29HP Cost: 300, Force Cost: 75, Duration: 176 sec, Damage: +29%, Max HP: +20%, Orb Damage: 147%
30HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +30%, Max HP: +20%, Orb Damage: 150%
31HP Cost: 300, Force Cost: 75, Duration: 184 sec, Damage: +31%, Max HP: +21%, Orb Damage: 153%
32HP Cost: 300, Force Cost: 75, Duration: 188 sec, Damage: +32%, Max HP: +21%, Orb Damage: 156%



Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30

1HP Cost: 150, Duration: 30 sec, All Stats: +1%
2HP Cost: 150, Duration: 60 sec, All Stats: +1%
3HP Cost: 150, Duration: 90 sec, All Stats: +2%
4HP Cost: 200, Duration: 120 sec, All Stats: +2%
5HP Cost: 200, Duration: 150 sec, All Stats: +3%
6HP Cost: 200, Duration: 180 sec, All Stats: +3%
7HP Cost: 200, Duration: 210 sec, All Stats: +4%
8HP Cost: 250, Duration: 240 sec, All Stats: +4%
9HP Cost: 250, Duration: 270 sec, All Stats: +5%
10HP Cost: 250, Duration: 300 sec, All Stats: +5%
11HP Cost: 250, Duration: 330 sec, All Stats: +6%
12HP Cost: 300, Duration: 360 sec, All Stats: +6%
13HP Cost: 300, Duration: 390 sec, All Stats: +7%
14HP Cost: 300, Duration: 420 sec, All Stats: +7%
15HP Cost: 300, Duration: 450 sec, All Stats: +8%
16HP Cost: 350, Duration: 480 sec, All Stats: +8%
17HP Cost: 350, Duration: 510 sec, All Stats: +9%
18HP Cost: 350, Duration: 540 sec, All Stats: +9%
19HP Cost: 350, Duration: 570 sec, All Stats: +10%
20HP Cost: 400, Duration: 600 sec, All Stats: +10%
21HP Cost: 400, Duration: 630 sec, All Stats: +11%
22HP Cost: 400, Duration: 660 sec, All Stats: +11%
23HP Cost: 400, Duration: 690 sec, All Stats: +12%
24HP Cost: 450, Duration: 720 sec, All Stats: +12%
25HP Cost: 450, Duration: 750 sec, All Stats: +13%
26HP Cost: 450, Duration: 780 sec, All Stats: +13%
27HP Cost: 450, Duration: 810 sec, All Stats: +14%
28HP Cost: 500, Duration: 840 sec, All Stats: +14%
29HP Cost: 500, Duration: 870 sec, All Stats: +15%
30HP Cost: 500, Duration: 900 sec, All Stats: +15%
31HP Cost: 500, Duration: 930 sec, All Stats: +16%
32HP Cost: 550, Duration: 960 sec, All Stats: +16%



Advanced Weapon Mastery
Description: Increases 1H Blunt Weapon and Axe Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Weapon Mastery
Maximum Level: 30

11H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
21H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
31H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
41H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
51H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
61H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
71H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
81H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
91H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
101H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
111H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
121H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
131H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
141H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
151H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
161H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
171H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
181H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
191H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
201H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
211H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
221H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
231H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
241H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
251H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
261H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
271H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
281H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
291H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
301H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
311H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
321H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%



Hard Skin
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Animations: special
Maximum Level: 30

1Damage Taken: -5.5%
2Damage Taken: -6.0%
3Damage Taken: -6.5%
4Damage Taken: -7.0%
5Damage Taken: -7.5%
6Damage Taken: -8.0%
7Damage Taken: -8.5%
8Damage Taken: -9.0%
9Damage Taken: -9.5%
10Damage Taken: -10.0%
11Damage Taken: -10.5%
12Damage Taken: -11.0%
13Damage Taken: -11.5%
14Damage Taken: -12.0%
15Damage Taken: -12.5%
16Damage Taken: -13.0%
17Damage Taken: -13.5%
18Damage Taken: -14.0%
19Damage Taken: -14.5%
20Damage Taken: -15.0%
21Damage Taken: -15.5%
22Damage Taken: -16.0%
23Damage Taken: -16.5%
24Damage Taken: -17.0%
25Damage Taken: -17.5%
26Damage Taken: -18.0%
27Damage Taken: -18.5%
28Damage Taken: -19.0%
29Damage Taken: -19.5%
30Damage Taken: -20.0%
31Damage Taken: -20.5%
32Damage Taken: -21.0%

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