Assumes fast (2), 0% Defense, Adjusted Mastery, all at 0% boss damage (I
could do the 100% and 200% categories if enough people want it) and
such. All credit goes to Joetang for these numbers (I just complied them
into an ordered list, the numbers all come from him though) NO OUTSIDE
BONUSES so no "no cooldown Final Cut" or "No cooldown Sacrifice"
Just to clarify so people stop getting confused and ask how some classes
are as high as they are: these charts depict unrealistic situations
where a boss doesn't move, attack, etc; and all you do is attack and
buff as needed over the course of 1 minute, this chart also does not
factor weapon multipliers or pure attack; the ONLY time these charts are
remotely realistic, is when you have a boss CONSTANTLY bound for an
entire battle, these charts are made to give a basic idea of where
classes lay strength wise, not be some end all be all bible on this game
=P
0.) Zero: 52114%/s - Alpha Combination 4 --> 2+3, Beta Combination 2 --> 4 --> 2 * (see footnote 4)
1.) Dark Knight: 22144%/s - Gungnir + Sacrifice
2.) GMS Kaiser: 20592%/s - Giga Slasher + Wingbeat
3.) Angelic Buster: 19903%/s - Soul Seeker
4.) Marksman: 19406%/s - Far range, no cooldown snipe
5.) Hero: 19122%/s - Enraged Raging Blow + Panic when possible
6.) F/P Archmage: 18595%/s - Mist Eruption + Teleport
7.) Phantom: 17201%/s - Arrow Blaster + Crossover Chains
8.) Battle Mage: 17001%/s - Blows + battleking bar
9.) Bowmaster: 16824%/s - Arrow Blaster + Arrow Turret (blaster's space-bar thingy)
10.) Shadower: 16807%/s - Assassinate + ME
11.) Corsair: 15372%/s - Headshot* (see footnote)
12.) Wind Archer: 15218%/s - Sky Song + Trifling Whim Arrows
13.) Wild Hunter: 14947%/s - Wild Arrow Blast
14.) I/L Archmage: 14295%/s - Teleport + Chain Lightning + Frozen Orb
15.) Paladin: 13505%/s - Blast Spam (Sword)
16.) Night Lord: 13457%/s - Quad Throw (proc's Mark of the Night @ level 250) * see second footnote
17.) Demonic Avenger: 13314%/s - Exceed: Execution
18.) Evan: 12133%/s - Phantom Imprint + Illusion Spam
19.) Buccaneer: 11122%/s - Full Power fist enrage
20.) Thunder Breaker: 10619%/s - Ascend + Thunder
21.) Demon Slayer: 10538%/s - Demon Impact
22.) Cannoneer: 10323%/s - Cannon buster
23.) Xenon: 10083%/s - Blade Dancing
24.) Bishop: 9942%/s - Big Bang when genesis is on cooldown + teleport
25.) Mihile: 9833%/s - Soul Assault
26.) Mechanic: 9704%/s - Seige Mode Bullets
27.) Hayato: 9340%/s - Rai Sanreizan + Falcon Dive
28.) Dual Blade: 9339%/s - Phantom Blow
29.) Dawn Warrior: 9230%/s - Speeding Sunset and Dance of Moon
30.) Mercedes: 9132%/s - Ishtars Ring
31.) Aran: 7790%/s FB + BB
32.) Kanna: 7133%/s Shisen Gyouha
33.) GMS Luminous: 4770%/s - Ender in equilibrium, Reflection in sunfire, Apocalypse + morning starfall in Eclipse
* Footnote: due to the way the random number generator works, Battleship
Bomber is still overall the better skill to use since most of the time
it winds up stronger than headshot.
* Footnote number 2: 13125%/s thats the % second for any NL at level 200, the level 200 version is probably more relevent to us.
*Footnote Number 3: Paladin, I/L Archmage and F/P Archmage all has
elemental reset, so they are unaffected by physical resist in any way.
*Footnote Number 4: Zero's chart assumes CONSTANT tag-ins to achieve
maximum damage output, doesn't use advanced throwing weapon as its
actually detrimental to DPM
Relevant links:
http://www.basilmark...ke_Postred.html
https://docs.google....F6cjdpSUE#gid=0
http://maplestory.ne...T-RED-DPS-Chart
Credits to JoeTang for the DPS Chart.